We did a visibility study of the Skeld map from Among us, and here is the result! Let us know if you would like to see other architectural studies of maps and place from games, movies, or TV shows!
Mapping visibility through isovist volumes is important in Architectural design, especially when considering optimal views and security sight-lines to detect sus behavior.
We created a simple Grasshopper script that generates a heat map with colors representing the isovist area to figure out which are the most dangerous areas when you are alone.
Click here to learn more about Isovists!
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